Today, I’m thinking about Good Intentions. That’s the working name of my Weird West Heartbreaker. I’ve talked about it a couple times on the podcast and I’ve been working on it when I should be writing material for Zine #2 (Right Chris?). I’ve waffled on a few things already and the game is in its infancy.
One thing I’ve always been sure of so far is the design mantra, More West, Less Weird. A few people in my circles have bemoaned the lack of a Wild West game that has no weird at all and I can grok that. Wizards blasting magic missiles and fireballs, doesn’t really feel very West.
I decided after some good talking to by a couple Friends of the OSR (namely Jose and Eric) that I didn’t want to recreate the wheel and use an existing system. I’m already a big fan of Black Powder Black Magic by Stormlord Publishing and the game it uses as a chassis, Dungeon Crawl Classics, so, why not use that?
So, I stripped out the cleric and magic classes and added Fleeting Luck from Goodman Games recent DCC setting kickstarter, Lankhmar. It is a nice tweak to add combat healing and recuperation around the campfire for my would be Greenhorns. I got some help from my good friend and greater artist, Craig Brasco with his WIP
ruleset, Above Snakes.
Armed with the help from these exceptional friends I started a play test with my home group, the Green River Gamers Association (Which is really a goofy thing we started a couple decades ago, based off of the RPGA). The play test went really well and we did a second 6-8 hour session the following week. We’re playing again online tomorrow with Roll20 and I’m excited to see what happens. I have another group from the Thursday Knights starting on what else, Thursday!
I’ll keep you guys posted via the blog, the podcast, and the communities on G+ and Facebook. If you’ve got thoughts, comments, or questions please leave them. Thanks for reading.